Joerg Huettner - The Interview

Joerg Huettner seems to be everywhere. Look out for his name at the end of feature film credits - him and Hans Zimmer have probably done the soundtrack. He's in all probability the programmer of the preset you're using right now. Or he's produced the album that's in your CD player at the moment. Arbiter's Bryan Borcherds has no problem in tracking him down for an interview...

Tell us what you do. I've seen you in LA, seen your name on hardware synth presets, on software synth presets, and bumped into you at Air Studios at 2 am once! Who is Joerg Huettner?

"Joerg is a nice german guy, who's been working in the music business for more than eleven years now! He started as intern in a music studio and purchased his first synthesizer at the age of 15. He worked, and still works for a couple of MI companies as head of product support, sound designer and consultant and he does a lot of music productions in different areas, from ambient/downbeat, nuskool breakz, goth-rock/metal to TV and film music productions and more."


You've done a lot of work with Hans Zimmer, what role do you play and how do you approach each project with him?

"I worked on three movie projects for the "Zimmer team" in various areas. For one project I was doing electronic sound design and programmed synth sounds, synth and drum & percussion loops, multi-sampling sounds, etc. In other words, I supported the composer with new ideas and fresh sounds that aren't and weren't available in any sound library.

On another project I was assistant to one of the composers. This included the maintenance of all used technical hardware and software as well as preparing the orchestra recordings and the audio material for the final mixes. I was assisting Hans and James Newton Howard directly during the production of 'Batman Begins' and did some percussion arrangements and a bit of sound-design as well."

When you get time you also work with bands. What have you done recently and what is your formula?

"The last bigger production I did was for the german goth-rock band "Evereve". I was involved in the whole pre-production process and I did all the electronics and orchestrations for their album. This was already the 4th album we worked on together. I got their rough demos they recorded already to a tight click and then started to develop electronic ideas and drum loops and effects as well as orchestra stuff for the really symphonic tunes of the band. All my ideas were then discussed with the band and either I applied the changes they wanted to see, or they rearranged their songs based on ideas I brought in. So it's a very creative way of working for them.

I always try to bring in my own ideas if a project or group allows me to do that."


Celemony Melodyne is a superb studio tool, how do you use it in your projects?

"I use Celemony Melodyne for two different things: Melodyne is a great tool for sound design purposes, when it comes to do extreme time stretching or pitch editing of samples and it performs at an unbelievably good quality.

The other thing I use Melodyne for is vocal correction. That doesn't mean I'm solely working with bad singers, but one task included a pre-production of a goth-rock record, where we had to record four tracks a day just to get a first impression on how the vocals could sound like. Of course we just did a few takes and I did an overall correction later with Melodyne to get a better picture on what the final vocals could be.

Other uses include creating completely new vocal melodies for remixes. However this can lead to some very surprised faces from band members stating: "We didn't sing that, how the heck did you..." ;o)"


I'm sure you use all major sequencers in the big studios, which do you prefer and why?

"I'm a 'Cubaser' since the very beginning when I switched from hardware to software sequencers. I'm currently running Steinberg Cubase SX3 and it is amazing what you can do with this program and how it has developed from Cubase version 2.5 on Mac back in 1995 or so.

Personally I think Cubase SX3 is the most musical sequencer program of all out there, and I know and use a couple (including Logic 7.1 for instance). It doesn't keep you from composing and making music because of necessary technical setups or so. It is just straight and easy. Apart from that the audio functionality of SX3 outperforms a lot of competing programs, which are often called superior to Cubase SX3, which definitely isn't the case. When working on different programs you get a chance to compare and I never thought about switching to a different app as my main tool."

Steinberg Hypersonic, for which you created presets, is probably the ultimate all-in-one virtual sound module. Does this get a lot of use in your studio?

"Steinberg's Hypersonic is a great virtual workstation indeed. To be honest I was quite sceptic about it, when I first heard about the concept, but I was really surprised how good some virtual analogue stuff sounded after playing around with it. For its price and its possibilities it's definitely a 'worth-buying' product, no question.

Right at the moment it's not in use that much, since I'm experimenting a lot with new things including NI Reaktor 5, but I used it a lot even for the movie projects, when I needed good sound content right away to create basic ideas."

Using the feature film 'Batman Begins', explain to us the process from getting the brief to the end soundtrack.

"To be honest, I was asked to come to London when the crew had already been working on 'Batman Begins' for a while, but I had already heard the first sketches for the music before that in Los Angeles, when we were working on a different project.

In other words, most composers present the directors a concept on how the music could sound like for a movie. Whenever the basic direction is set and the first rough cuts of the picture arrive, the composer starts to work on that and creates themes for certain moods or even persons / characters. These themes normally come up on several occations in a movie, but always in different modifications."


You're a big fan of the Native Instruments sound design tools. What are your favourites and how do they get used?

"I bought the Native Instruments Komplete 2 bundle more than a year ago and also the Komplete Care 2005 package. Kontakt 2 is the sampling work-horse in my studio, since I can use it in different sequencer software without any problems. This allows me to use my own library on various productions, even if I have to work on a different platform or sequencer software. Apart from that I find it easy to use, very flexible, a great sound design tool and also great in performance.

Another great tool of this package is Native's Intakt, especially if it comes to processing loops in a different way and in different tempi. Being able to cut a loop into 'slices' and especially to give every slice different settings for filters and effects is great and can give you great results."

"For drums I not only use Kontakt 2, but also Battery 2, which offers you different opportunities to work and edit drums. It simply depends on what I want to do.

Last but not least I'm getting more and more into NI Reaktor 5, which seems to be a 'never ending story' so to say. Being able to dive into the deepest levels of sound design is a bit 'dangerous' for people like me.

Sometimes I just feel like it's not enough to simply open a Reaktor 5 ensemble and to create my own sounds in there, but to play around and to create my very own gear from scratch. Paradoxically I even use the "Electronic Instruments 2 XT" pack. A little drawback is the CPU hungry performance of Reaktor 5 (at least on Mac).

All the other stuff from the Native Instruments bundle is also in use here and there and it is great as well, but since I still use a lot of hardware synths, I focus more on the plug-ins named above."


Any hints or tips for fellow composers, producers and engineers?

"Oh wow. That's a good question, since this really depends on what kind of situation somebody is in or what they are working on. One thing in general when it comes to plug-ins: what I learned over the last few years is simply: it doesn't make any sense to 'collect' as many plug-ins as possible just to fill up one's music system. I rather prefer to use a certain selection of plug-ins and to really be able to use them in depth, eg: like the NI stuff, my Waves, Wizoo and PSP PlugIns. Apart from that it really makes sense to buy software and not to use pirated copies. It is more reliable, you get support and you also support the companies when buying the products."


What's next on your agenda?

"Currently I'm working on my own music projects again, which is fun and inspiring and gives me the time to experiment with new technologies and to play around with different tools. Of course this leads to new ideas and so on. At the same time I enjoy having not too much stuff to do at the moment. I was working pretty much non-stop from last year October to end of April this year and I had another bunch of projects until end of July. And more work will come up again by the end of the year."


Many thanks for the interview!

"You're very welcome!"

www.joerg-huettner.com

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